My Cubie was having technical difficulties with his computer today and had to move to a different cube to work...
I hope he comes back soon...
Monday, October 25, 2010
Wednesday, October 13, 2010
STUFF I'VE LEARNED ABOUT STORYBOARDING: EPISODE #3
More storyboarding cheat sheets. This breakdown has to deal with screen direction, specifically characters moving in and out of frame.
The folks over at The Art Center blog were nice enough to feature these little breakdowns I've been doing. Check out the blog if you've got time, there is a lot of great information there from a lot of incredibly talented industry professionals.
-Hat
The folks over at The Art Center blog were nice enough to feature these little breakdowns I've been doing. Check out the blog if you've got time, there is a lot of great information there from a lot of incredibly talented industry professionals.
-Hat
Friday, October 8, 2010
STUFF I'VE LEARNED ABOUT STORYBOARDING: EPISODE #2
Because of some nice comments on the previous post, I thought I would squeeze out number 2: Maintaining Screen Side
Note: there would obviously be more panels if this was flushed out, to play up the acting and also hook up the action. And on the last panel, I would probably frame it more centered while the female is farther away and then adjust right as she walks towards camera.
This is a simple theory of cutting that can easily help create a sense of continuity within a sequence and or exchange. The idea is not exclusive to 1 character interacting with another. The same principle can be used between 2 different groups of characters, or even a character and an object (Ie. A telephone. A man waits anxiously for a very important phone call).
The example above is a bit rudimentary for the sake of demonstrating the concept. More realistically, you will have characters moving around as they interact. In this case what we can do is create multiple patterns to track the exchange. The important thing to focus on when trying to handle multiple staging set ups is making sure the audience clearly sees our new staging occur. The simplest way to achieve that is by having characters physically cross paths on screen;
As long as you continue to establish any new screen spacing, the sequence should maintain a certain level of continuity that will allow the audience to follow along quite easily.
-Hat
Note: there would obviously be more panels if this was flushed out, to play up the acting and also hook up the action. And on the last panel, I would probably frame it more centered while the female is farther away and then adjust right as she walks towards camera.
This is a simple theory of cutting that can easily help create a sense of continuity within a sequence and or exchange. The idea is not exclusive to 1 character interacting with another. The same principle can be used between 2 different groups of characters, or even a character and an object (Ie. A telephone. A man waits anxiously for a very important phone call).
The example above is a bit rudimentary for the sake of demonstrating the concept. More realistically, you will have characters moving around as they interact. In this case what we can do is create multiple patterns to track the exchange. The important thing to focus on when trying to handle multiple staging set ups is making sure the audience clearly sees our new staging occur. The simplest way to achieve that is by having characters physically cross paths on screen;
As long as you continue to establish any new screen spacing, the sequence should maintain a certain level of continuity that will allow the audience to follow along quite easily.
-Hat
Wednesday, October 6, 2010
STUFF I'VE LEARNED ABOUT STORYBOARDING: EPISODE #1
Here are a few quick little tip sheets I put together for some of my friends who are currently doing storyboard tests and looking to get into boarding. I thought they might be worth posting here.
I think the most important thing to remember with storyboarding is that; anything and everything we can do visually will invoke a specific response from the audience. The key is to determine what exactly you want the audience to feel and then find the best way visually to achieve that reaction.
I hear a lot of people say "You can't do that cut" or "You are breaking the 180 line, you can't do that".... well obviously you can do it, because if you can draw it, you can do it. It's not that you "Can't" do something, it's that that "something" is confusing the audience, or isn't visually pleasing. Which are both appropriate critiques of a jump-cut or breaking the line, however not so much if that is the desired effect you hope to have on your audience.
There are no "right" or "wrongs" with storyboarding, only ways that work better than others. Figure out what you want to convey in a scene, and find the best way to present those ideas to your audience.
I think the most important thing to remember with storyboarding is that; anything and everything we can do visually will invoke a specific response from the audience. The key is to determine what exactly you want the audience to feel and then find the best way visually to achieve that reaction.
I hear a lot of people say "You can't do that cut" or "You are breaking the 180 line, you can't do that".... well obviously you can do it, because if you can draw it, you can do it. It's not that you "Can't" do something, it's that that "something" is confusing the audience, or isn't visually pleasing. Which are both appropriate critiques of a jump-cut or breaking the line, however not so much if that is the desired effect you hope to have on your audience.
There are no "right" or "wrongs" with storyboarding, only ways that work better than others. Figure out what you want to convey in a scene, and find the best way to present those ideas to your audience.
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