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Sum more Scratch doodles. This time I copied a lot of David Gemmill's stuff. He's awesome, you should check out his stuff.
_Hat
I call this one 'Bare Bear Underwear'
After drawing it, I realized I really want that hat.-Hat
Cold feet;
Earthy;
-Hat
I recently struck up an online conversation with Han, an aspiring animator/artist. She just posted her first pass at storyboarding on her blog, which I was thoroughly impressed with (without question better than any of my first few attempts).
I had some advice for her, primarily some principles she could look to incorporate into her boards as she moves forward, that I think will really help take her sequences to the next level. She was kind enough to allow me to post my notes here, so that others could benefit and learn from her work!
To illustrate the principles and techniques, I took a single panel from her sequence and drew over it. I gradually built up a new panel using hers as a starting point.
(The entire sequence can be seen on her blog, however for the sake of clarity I chose to focus on one panel.)
1. ORIGINAL PANEL FROM HAN'S SEQUENCE:
Conceptually, it is a good. -She has clearly established a screen relationship between two characters (left and right). -Indicated an envirment (the mountain range in the background)-Suggested a certain degree of depth.My main note, push it! push it good! Push the depth! Push the background! Take the concept of this shot and push it to find a more interesting and compelling compostition.
2. DRAW YOUR GRIDS!I started my redraw with a horizon line and laying down a grid.
Laying down your grid is something that's been pounded into my head by almost every feature board artist I've ever worked with. It'll help clarify your depth, and can be used as a guide for incorporating mid/forground elements (illustrated in Step 5.)Trust me, lay down your grids, it'll help!
3. PUSH THE DEPTHIn her original panel, there is a lot of empty space around the characters, not particularly interesting visually. I drew over the characters, using my grid as a guide, and tried to push the depth.
By pushing the depth, bringing one character closer and pushing one further away, you can create a much more engaging composition, as well as utlizing the real estate of the panel more effectively.4. USE THE BACKGROUND TO ENHANCE THE COMPOSITIONYou can use background elements to enhance a composition and direct the eye.
The important information in the above panel is the charatcers, so everything else in the composition should support that. Keeping that in mind, we can use mountain ranges in the background to help lead the eye to the character.5. POPULATE THE MID-GROUNDPut some junk in the mid-ground.
Populating the mid-ground can help in a few ways: -Further help define the enviroment -Help push the depth by incorporating over-lapping elements as well as visual depth cues (things getting smaller as they recede)6. A LITTLE SHADING GOES A LONG WAYIn the original panel the shading was a bit too detailed yet oddly unspecific. You can simplify the shading by thinking about it in terms of foreground, midground and background.
I did a quick shade pass over the panel using each object's relative position in the composition, how close/far away it is from us, and shaded accordingly.We can also use shadows to help direct the eye (just like the background) by having them point towards other important information.Below is a gif of the progression so you can see how being concious of these principles while your boarding can really help enhance your work. UPDATE:(You may need to click on it to see it animate)
With storyboarding it is just a matter of getting sequences under your belt, the more you board, the better you get, plain and simple. Don't be discouraged if you don't see immediate improvement. It takes time for these principles to become second nature, the most important thing is that you are aware of them and how they can affect your work.Han is off to an amazing start, I can't wait to see where she goes from here!A big thanks to Han for allowing me to post this here. If you've taken anything away from this little break down, please visit Han's blog and thank her! It wouldn't have been possible without her hard work and generosity.-Hat
I was honored when Jeff Snow asked me to come up with today's Bi-Daily theme. I felt pressured to come up with an awesome theme, and then it hit me in the shower... "water pressure".
Below is my submission.
Perhaps one of my more cerebral contributions.
check out;
Dave PJeff SnowAlso a whole slew of Bi-Dailies from Steve Macleod.-Hat

See other sour drawings;Dave PJeff Snow
Today's theme (technically yesterday's): Pamper
Check out all the others yo;Dave PJenny LerewJeff Snow
Normally I try and spend a little extra time on these bi-daily drawlings, to make em look nice, because quite frankly everyone else doing them is super awesome and their drawings are amazing, but I cranked this one out pretty quickly.
Dig in.
-Hat
This was the first thing that came to mind;
Be sure to check out all the other guys' drawings, they are all awesome and hilarious, some of my favorites out of all the Bi-Daily batches so far... and who would have thought with a theme like 'battered cod'.Jeff SnowDave PDave Derrik-Hat
I was going through one of my older sketch books (from back before I knew anything about drawing), and came across a bunch of crude characters that made me laugh. So I thought I'd take a stab at updating their designs;
-Hat
So according to Dave Pimentel, the Bi-Daily drawing challenge is back on! Every other day, new theme, new drawing.Today's word was 'Trespassing'
As always, anyone interested in participating is welcome to join.-Hat
Some warm up doodles done recently prior to getting down and dirty on a comic I'm working on.
-Warm Hat
Another Pokemon piece. It was actually inspired by Rad Sechrist and the stuff he posts on his blog. He is crazy good, his compositions are so dynamic and interesting. I've been trying to get better at those kinds of things, so this was an attempt at that.
-Hat
I go through phases where all I want to draw is pokemon... I am currently in one of said phases. If I had my own pokemon, after he battled this is how I'd let him relax and regain his strength. Pokeballs are animal torture.
-Hood HatPS- Just noticed this is my 200th blog post... and I posted a drawing of myself, barefoot, carrying a pocket monster in my hood...kind of a waste of a landmark post. Oh well, I'll try again at 300.
Realized I hadn't posted anything in a while so did this little drawing.
-Hat
Following up on the last post, here's a little piece I did inspired by Ken Sugimori.
I did a version that I had shaded, but liked this one with the flat color better.-Hat-Man-Do
When I heard they were making a whole new generation of Pokemon I was pretty excited. I've been a fan of the franchise for a long time due in most part to the artwork and character design of lead Pokemon artist Ken Sugimori.
This guys is amazing. The amount of character he can convey in a single pose is mind-boggling. There are certain Pokemon he has designed and posed to an extent such that you know all you need know about that particular character from one drawing.
He has crafted, with Pokemon in particular, a style that is beautifully minimalistic yet complex at the same time, specifically in the anatomy, which contains brilliant subtleties all while maintaining the overall appeal. The hierarchy of details in his designs is unmatched. He has an uncanny ability in understanding where high volume areas of detail, as well as low volume areas, need to be in order to suggest types of fabric/skin/fur all without drawing attention to itself and distracting from the overall harmony of the design.
When I saw the 5th generation of pokemon I was, to say the least, underwhelmed with most of the designs. It's not that they were bad per say, it had more to do with the concepts behind a majority of them which seemed somewhat questionable for what I knew as 'Pokemon'. However, I got over my initial uncertainties about them, and at this time most of them have grown on me. So I decided to draw a few.
-PokeHat
They are having a screaming contest, for keeps!
-Hat
HiHappy new year!
Thanks to all the peoples who stopped by my blog this past year, you are awesome. I hope this year I get a chance to meet some of you that I only know by artwork.May all your dreams come true, and all that is true become a dream... not sure what that means but it sounded good.-Hat
Random Manny's
Just a buncha random Khan doodles.
I been drawins Manny and Khan quite a bit lately, as me and Joe-dawg are working on some new Chronicle comics. These are some warm up doodles I did. Hopefully we'll have something to post soon.
-Hat-Man
Just a random little doodle I did during the day.
The new adventures of Bianca-Llama and Beaver Boy
(Add your own sound effects, it makes the drawing better).
-Hat
The residents of super-cube as animal themed super heroes. This is just one of those drawings that gets made after I say something stupid at the studio.
Note: The Bobcat is a super-villain_Hat a.k.a Beaver Boy